“VR Faves For the End of 2016”

Anni Yang
Virtual Reality Pop
3 min readDec 21, 2016

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According to a colleague with CCP Games from Iceland, they didn’t like the Google VR, since it’s not made for a more immersive experience. They were working on creating VR games for the new Sony Playstation VR. I got to experience my first time trying out the Sony VR. Even though the colleague wore eyeglasses, they were able to wear the Sony VR headset fine, where as I wore my glasses and had issues due to having a thicker frame structure. The Sony VR has good coloring for the graphics. The vibrations from the headset gives a feeling of intenseness. The headset is best with the earphones. Controllers are difficult to come by. My first experience was with a game controller, so it felt weird since my experiences with the HTC VIVE have been with special controllers, one in each hand. A smartphone doesn’t need to be used inside!
HTC VIVE has been highly favorited for users and developers. What helps are the hand controllers that offer a freeing experience. The graphics still appear in a more gaming mode but with MOST users, they ignore that part and engage with the games. The headset doesn’t need to have a smartphone inside of it! It’s best to NOT wear eyeglasses with this.
Google VR is for casual use only. It’s very basic. The only ideal use is with a smartphone to watch basic videos. According to some, there’s nothing special about it. Google VR is equivalent to some low-end cardboard headsets.
Oculus has been struggling since they have competition with HTC VIVE. They’ve merged with Samsung and some headsets have Zeiss lenses. They only work best when used with a new smartphone that is set in a certain mode. This headset is standard eyeglasses compatible.
The hottest VR to finally come out in 2016, is the Microsoft HoloLens. The headset was supposed to be released in a developer version in 2015 but didn’t enter the dev market until 2016. The graphics are in progress with an AR (augmented reality) feel. The graphics have been minimal in shape and structure since the team behind the HoloLens are still creating more use for it. The ideal future use for the HoloLens, is to create it for a more home consumer use rather than just for gaming as the other headsets have mostly been used for.
Several tech companies sell or give away cardboard or heavy duty plastic VR headsets. These headsets are for basic use with a new type of smartphone. They lenses are simple. The cardboard headsets are not compatible with eyeglass wearers where-as most heavy-duty plastic ones are.
Virtual Reality headsets have been around for almost five years and creating movies and games for the headsets are still in progress. MOST of the games that have been creating with the use of the HTC VIVE were created by independent developers and designers, or persons from small gaming companies.
Other companies will try to release their own VR headsets in 2017. As far as making them for a more commercial consumer use, that will depend on production and clarity of visuals.

HoloLens
HTC VIVE
HTC VIVE at a Microsoft Store (USA)

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